A Weird Imagination

Devlog: Anagram Bagels: Part 2

There were two non-trivial aspects of the design of Anagram Bagels: puzzle generation, which I discussed in my last post, and how to handle saving and sharing puzzles, which I will discuss in this post. I wanted an intuitive design that satisfied the following constraints:

  1. It should be possible to easily share a puzzle with another person in the form of a link.

  2. The difference between a link to the game and a link to a specific puzzle should be clear. (So the user doesn't accidentally bookmark a link to a specific puzzle when meaning to bookmark the game.)

  3. The game should gracefully handle the common mobile browser behavior of reloading the page if it hasn't been viewed in a while.

  4. Opening multiple instances of the game in separate tabs shouldn't break anything. (This is the default for web sites, so it's true unless doing something to actively break this assumption.)

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Devlog: Anagram Bagels: Part 1

Introduction#

I have a friend who plays a lot of simple puzzle games on their phone. One of them is this word puzzle, which is variant of Bagels (also known as Bulls and Cows or by the trademarked name Mastermind) where the secret is an English word and the guesses must be valid words. Additionally, the alphabet of the guesses is limited to a set selected for the puzzle, and the feedback is given for specific letters as opposed to giving just a count of the correct letters.

While playing the game, my friend would often find that it would be useful to type letters out of order. For example, once determing that the word ends in "ing", it would be easier to simply write that in at the end and then fill out the beginning. As the feedback means the player often knows exactly what they want to write in the middle of the word, typing each word in order from the start to end can be awkward.

As the game seems quite simple, I decided to reimplement it and improve upon the UI. My implementation is in HTML5/JavaScript and should work in any modern browser. Play Anagram Bagels or view the source.

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Timezones and scheduling tasks with at

The problem#

My system for automatically posting future-dated blog posts mysteriously stopped working recently. The posts would appear if I manually published the blog, but not with the automatic scheduling mechanism.

The solution#

In schedule_publish.sh, I changed the line

echo "$0" | at -q g $time

to

if [ "$(date -d "$time PST" +'%s')" -ge "$now" ]
then
    echo "$0" | at -q g -t "$(date +'%Y%m%d%H%M' -d "$time PST")"
fi

(where "PST" is the timezone of this blog; adjust as appropriate for your blog). $now is initialized with

now="$(date +'%s')"

before the call to make publish to avoid a race condition.

The details#

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PulseAudio headphone jack troubles

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The problem#

Since I got a new motherboard (and therefore new audio hardware as I'm using the basic one built into the motherboard) sometimes after I unplugged my headphones, my speakers would not output any sound.

pavucontrol showed the only available output as "Built-in Audio Digital Stereo" with a port of "S/PDIF", which does not describe any audio device I had ever used. If I plugged my headphones back in, they would work fine, and usually after unplugging and plugging back in my headphones enough times, my computer would eventually acknowledge that my speakers were connected by showing the expected "Built-in Audio Analog Stereo" with a port of "Line Out".

The solution#

In /usr/share/pulseaudio/alsa-mixer/paths/analog-output-lineout.conf change

[Jack Front Headphone]
state.plugged = no
state.unplugged = unknown

to

[Jack Front Headphone]
state.plugged = no
state.unplugged = yes       # changed from unknown

This forces PulseAudio to consider there to be speakers plugged into the "Line Out" port, so it may cause strange behavior if that is not the case.

To apply the change, run

pulseaudio --kill
pulseaudio --start

to restart PulseAudio.

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Nvidia GLX not working

The problem#

I recently replaced my old Nvidia graphics card with a newer one. Upon booting up, I ran glxgears to test that 3D graphics were working properly and got an error like

X Error of failed request:  BadWindow (invalid Window parameter)
 Major opcode of failed request:  155 (NV-GLX)
 Minor opcode of failed request:  4 ()
 Resource id in failed request:  0x1200003
 Serial number of failed request:  34
 Current serial number in output stream:  34

The solution#

Either delete /etc/X11/xorg.conf or edit it and remove (or comment out) the "Files" section; that is, the lines

Section "Files"
    ...
EndSection

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Volume via shell

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The problem#

Sometimes a GUI is not the best way to control a computer's volume. Usually if you care about the volume of your computer, you're probably nearby but perhaps would rather be using a remote or other shortcut way of changing the volume. The specific use case that prompted this blog post was binding the volume up and volume down keys on my keyboard to the global volume control (as opposed to separately binding them in each application).

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Application bypassing PulseAudio

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The problem#

Recently I ran a game1 and instead of the expected music, got distorted noise. At first I thought there was something physically wrong with my speakers or the connection to them, but running any other program resulted in normal sound, albeit mixed with the distorted sound of the game. Even more strangely, changing the volume in the game changed the volume of the distorted noise, implying the game was in fact generating the right thing but it was being misinterpreted, so the culprit was neither the game nor the sound driver but somewhere in between them.

As I had recently set up PulseAudio2, I suspected it was to blame. I opened up pavucontrol to find the game omitted from the list of applications producing sound, which suggested the problem was caused by the game trying to use some way to produce sound that PulseAudio was not capturing.

The solution#

The short version is that the problem was solved by restarting PulseAudio:

$ killall -9 pulseaudio

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Emotional error messages

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Cowardly tar#

$ tar c
tar: Cowardly refusing to create an empty archive
Try 'tar --help' or 'tar --usage' for more information.

That's what the GNU implementation of tar says. For comparison, Debian includes FreeBSD's implementation of tar in the bsdtar package as the bsdtar command:

$ bsdtar c
bsdtar: no files or directories specified

Clingy lynx#

In the text-only web browser lynx (not to be confused with links), if you press q to quit, it asks

Are you sure you want to quit? (y)

Most keys quit the program, but if you decide not to quit and press n for no, lynx shows the message

Excellent!!!

which goes away after a couple seconds allowing you to continue browsing.

Emulating Xbox controllers on Linux

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The problem#

The Xbox 360 controller has become the defacto standard controller in PC gaming in recent years, likely due to both the popularity of the Xbox and the fact that the controller can easily be used with a computer. One downside of this is that some games assume you have one. If the game supports it and is running through Steam, then Steam's controller settings will let you use any controller, but that doesn't work for all games, and you might not be using Steam. The game that prompted this blog post actually does have Steam controller support promised in the future, but it's in early access and they are busy developing other parts of the game.1

xboxdrv#

The solution is xboxdrv, the userspace Xbox controller driver. In addition to supporting actual Xbox controllers, it can also simulate Xbox controllers based on inputs from other devices like a PlayStation controller or some less common controller.

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Shadowrun's text compression

The problem#

Several years ago, I was in a ROM hacking IRC room where another regular Alchemic was reverse engineering the text system of the SNES game Shadowrun. He figured it out and wrote a python script to decompress the text but had some questions about why it was designed the way it was. So we're going to walk through figuring out how the code works, with some help from his notes, and try to understand the design.

If you don't want spoilers and would rather try to reverse engineer it yourself, just read up to the end of the Trace format section and see how much you can figure out on your own.

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