A Weird Imagination

Rarely drawing screen in SDL

The problem

Working on the same screensaver as yesterday, we want to minimize CPU usage. Since the screensaver is a clock showing hours and minutes, there's no need to do anything except once a minute to change the time display. Optimally, the process would only be scheduled once a minute, exactly when the minute changed, to draw the screen.

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SDL screensaver hangs on exit

The problem

I was modifying a screensaver written using SDL and noticed that sometimes there were many instances of it left running, even after unlocking the screen. Another bug was causing the screensaver to use 100% CPU, resulting in it using up all of my processing power just for a simple screensaver.

The solution

Make the program exit immediately when it receives a SIGTERM signal by including the function

void exitImmediately(int sig) {
    abort();
}

and making the SIGTERM signal handler call it:

signal(SIGTERM, exitImmediately);

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